Deagan Electric Player Operation: Difference between revisions

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== Operation ==
== Operation ==
=== Testing and practice ===
=== Testing and practice ===
Always throw off (away from you) switch labeled '''CHIMES''' when testing player, unless you intend to play a piece completely through.
Always toggle off (away from you) switch labeled '''CHIMES''' when testing player, unless you intend to play a piece completely through.


=== Theory of operation ===
=== Theory of operation ===
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;Intermediate Rewind (IR)
;Intermediate Rewind (IR)
:If a slot in the roll occurs in this position, the roll will automatically rewind to the beginning.
:If a slot in the roll occurs in this position, the roll will automatically rewind to the beginning.
:Contact IR can be rendered inoperative by throwing off switch '''INT AUT REWIND'''. Newer players do not have this switch because music rolls rarely had this slot cut in them.
:Contact IR can be rendered inoperative by switching off '''INT AUT REWIND'''. Newer players do not have this switch because music rolls rarely had this slot cut in them.
;End Rewind (ER)
;End Rewind (ER)
:Contact ER will always initiate rewind when the end of the roll is encountered during play. This cannot be inhibited.
:Contact ER will always initiate rewind when the end of the roll is encountered during play. This cannot be inhibited.
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;Intermediate Stop (IS)
;Intermediate Stop (IS)
:Contact IS will stop in the middle of the roll. Subsequent selections will be played the next time the player is triggered.
:Contact IS will stop in the middle of the roll. Subsequent selections will be played the next time the player is triggered.
:Throw off the '''INT AUT STOP''' switch to cause the entire roll to play for an extended concert.
:Switch off the '''INT AUT STOP''' to cause the entire roll to play for an extended concert.
;End Stop (ES)
;End Stop (ES)
:The slot for this contact is located at the beginning of each roll to stop the mechanism after rewind to be ready for the next concert.
:The slot for this contact is located at the beginning of each roll to stop the mechanism after rewind to be ready for the next concert.
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;Automatic Trip
;Automatic Trip
:Throw off the '''RELAY''' switch to inhibit the automatic trip if you wish to change rolls.
:Switch off the '''RELAY''' to inhibit the automatic trip if you wish to change rolls.


In addition to the control contacts on the tracker bar, a large Automatic Trip Contact rides along the take-up spool. Normally the paper insulates this contact until the rewind mode reaches the very beginning of the roll. When the tapered end of the roll's apron allows the contact to conduct to the take-up spool, the trip relays will lower the tracker bar and engage the play drive mechanism. The roll will proceed in the forward direction until the ES slot is reached.
In addition to the control contacts on the tracker bar, a large Automatic Trip Contact rides along the take-up spool. Normally the paper insulates this contact until the rewind mode reaches the very beginning of the roll. When the tapered end of the roll's apron allows the contact to conduct to the take-up spool, the trip relays will lower the tracker bar and engage the play drive mechanism. The roll will proceed in the forward direction until the ES slot is reached.
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=== Changing rolls ===
=== Changing rolls ===
Throw off '''CHIMES''', '''RELAY''', '''REMOTE/CLOCK CIRCUIT''' switches when changing rolls. Leave them off until the new roll is completely threaded and ready to play.
Turn off (away from you) '''CHIMES''', '''RELAY''', '''REMOTE/CLOCK CIRCUIT''' switches when changing rolls. Leave them off until the new roll is completely threaded and ready to play.


Throw off '''RELAY''' if you intend to rewind the roll completely to install a new roll.
Also switch off '''RELAY''' if you intend to rewind the roll completely to install a new roll.


Make sure the '''MOTOR''' switch is ON (white dot exposed) or the player will not operate as this cuts out the motor. Use this switch to inspect the roll when the desired point is reached, or for testing relay and button operation.
Make sure the '''MOTOR''' switch is ON (white dot exposed) or the player will not operate as this cuts out the motor. Use this switch to inspect the roll when the desired point is reached, or for testing relay and button operation.
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When replacing the new roll, unwind about 12 to 15 inches of the apron then insert the spool, following the reverse process of removing the other one. Take the long wire hook that is provided with the player, insert it through the tracker to capture the apron ring and draw the paper gently out between the tracker bar and contact roller. Bring the paper around the take-up spool, hooking its ring to the hook on the take-up spool.
When replacing the new roll, unwind about 12 to 15 inches of the apron then insert the spool, following the reverse process of removing the other one. Take the long wire hook that is provided with the player, insert it through the tracker to capture the apron ring and draw the paper gently out between the tracker bar and contact roller. Bring the paper around the take-up spool, hooking its ring to the hook on the take-up spool.


Throw on the '''RELAY''' switch and press '''PLAY'''. The tracker bar will trip to the play position and the roll will start forward. When the ES slot is reached, the player will stop before the first piece on the roll. Throw on the '''REMOTE/CLOCK CIRCUIT''' and '''CHIMES''' switches. The roll is ready to play the next concert to be triggered by the clock.
Turn on the '''RELAY''' switch (toward you) and press '''PLAY'''. The tracker bar will trip to the play position and the roll will start forward. When the ES slot is reached, the player will stop before the first piece on the roll. Turn on the '''REMOTE/CLOCK CIRCUIT''' (for automatic operation) and '''CHIMES''' switches. The roll is ready to play the next concert to be triggered by the clock.


[[Category:Deagan]]
[[Category:Deagan]]